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Wood Elves

Elves, bleh!

Max Units12
Play StyleAgile and Fragile

Special Rules

Elven Agility

Elves can Jump Across to a maximum distance of 6", instead of the usual 3".

Heroes

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Commander7121216651100Leader951[Link]
Mage713-18671100Life Magic701[Link]
Honour Guard712131667110080-[Link]
Ranger713101867110075-[Link]

Henchmen

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Citizen713131867110050-
Scout7131318671100Mark Target602
Woodland Creature814-188161100Follower, Animal153
Treant612-91672344Fear, Slow, Large, No Equipment1751

Skills

Leader

Inherent

Allied units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Life Magic

Spellcasting

This unit is capable of casting Arcane Magic. See the relevant spell list for a list of learnable spells. As an Arcane Caster, this unit has an innate 'Basic' spell that is always castable and is in addition to other spells learnt. It also only has a single weapon slot which must be a melee weapon and is unable to use armour or a shield.

Mark Target

Inherent

Once per Ranged Phase, instead of making a Ranged Attack, this unit may instead Mark an enemy unit within 10" (and within line-of-sight) until the start of the next turn. A unit that is Marked can be targeted by Ranged Attacks even when the unit is Engaged.

Follower

Inherent

This unit does not count for the purposes of a warband's max units.

Animal

Inherent

This unit cannot Promote, use ladders (except by making a full Climb Check), pick up Treasure, or use equipment (but is not penalised for fighting Unarmed).

Fear

Inherent

This unit causes Fear.

Slow

Inherent

This unit may not Run, but may Engage as normal (ie. up to 1.5x of base Move).

Large

Inherent

This unit may not be purchased at warband creation. It counts as two units for the purpose of Rout Checks. It may be targeted by ranged attacks even if they aren't the closest model to the shooter. This unit is immune to the Plague. It cannot Promote.

No Equipment

Inherent

This unit may not have any equipment, but does not suffer the penalties for fighting Unarmed.

Equipment

Wood Elf Equipment

Wood Elf equipment for the unit types: All

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Spear / Staff002Cannot be dual-wielded, but may be used with a shield.51
Sword03051
Glaive335102
Shield000+4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcEffectCostSlots
Short Bow20"00Light51
Bow25"00101
Long Bow30"00151
Elvish Bow35"00201
ArmourDefCost
Light Armour110

Life Magic

NameDifficultyDescription
Invisibility12Ongoing. Choose one ally within 5" (including themselves). This unit is treated as no longer existing for the purposes of targeting or blocking Movement, line-of-sight or picking up Treasure. If it is Engaged, it is no longer Engaged and moves 1". If this unit Engages, casts a Spell, or makes a Ranged attack, the spell ends.
Overgrowth9Choose a point within 10". Place a piece of natural terrain (eg. woods) at that point. The terrain cannot be longer or wider than 3", or taller than 5". Some leniency should be made if it fits the spirit of the spell. The terrain must fit within the space. If this is cast on a unit, move that unit to the closest space that it can be safely placed (this may be within the new terrain).
Root12Ongoing. Choose one unit within 20". That unit cannot Engage, Move, or Run.
Earthquake14All units within 10" must make an Agility check or become Dazed. This does not reduced a unit's Wounds.
Magic Arrow12Basic. Cast Attack. Target one unit you can see within 30" and perform a Cast Attack.

Promotion Table

Coming Soon!

Skill Table

UnitsMelRgdDefAgiMrlSkills
CommanderXXXXX[Link]
MageXX[Link]
Honour GuardXX[Link]
RangerXX[Link]